Homestead Work – Tutorials and Turnips

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Homestead Work – Tutorials and Turnips

Wowza, I’m a postin’ machine today. But this time I’m here to talk about Homestead. My partner, Ninety, says I should be more vocal about the project, so I intend to keep a proper log of it’s development. That starts with the backlogging of development.

The game started as a very simple idea that I had for the GMCWHAM, or Warm Up Jam at the time.

I wanted to capture the feeling of Harvest Moon in an indie game, made in a week. It was an insane idea, but I tried my hardest. In that week I wound up with the basics of what could be an amazing game. I had the beginnings of something that would eat more of my time than any other game I’ve ever made!

Homestead began development in October of 2014, almost a year ago now! It looked like vomit and played like horse shit at the time.

The controls were invented by Satan himself. Lots of finger shifting around the keyboard. No idea what I was thinking…

After the jam I kept up with development, to correct bugs and fix the controls as best I could. At the time I was using GameMaker through WINE on an Ubuntu machine… Bad idea.

The game grabbed a fellow developer’s attention. He was fairly good at pixel art, and that is when the game got all new art!

Now I had art that looked like things! It was no longer a toddler’s poor attempts at making pretty pictures. It looked really good!

After being contacted by Kepons, the artist, I was contacted by another amazing fellow on the GMC. Ninety. The most amazing person ever. He saved the game! Not only did he agree to do an entirely original soundtrack for the game while he is also doing Uni(College) stuff, he ended up taking over as Artist when Kepons no longer felt he could art the game. He has produced music like this:[soundcloud url=”https://api.soundcloud.com/tracks/209311346″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]

But he showed me art samples like this:

The game has come together well, and more stuff is being added all of the time. If you’d like to keep up with current events with the game, you can check out the Homestead Release Notes. It gets updated with all kinds of info all the time.

You can download the Alpha Demo here as well!

If you read this all the way through, go get yourself a cookie. I don’t have any, but you deserve one.

Thanks for reading, I plan on posting more about Homestead in the future, so keep an eye out.


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