Homestead Work – Tutorials and Turnips

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Homestead Work – Tutorials and Turnips

Wowza, I’m a postin’ machine today. But this time I’m here to talk about Homestead. My partner, Ninety, says I should be more vocal about the project, so I intend to keep a proper log of it’s development. That starts with the backlogging of development.

The game started as a very simple idea that I had for the GMCWHAM, or Warm Up Jam at the time.

I wanted to capture the feeling of Harvest Moon in an indie game, made in a week. It was an insane idea, but I tried my hardest. In that week I wound up with the basics of what could be an amazing game. I had the beginnings of something that would eat more of my time than any other game I’ve ever made!

Homestead began development in October of 2014, almost a year ago now! It looked like vomit and played like horse shit at the time.

The controls were invented by Satan himself. Lots of finger shifting around the keyboard. No idea what I was thinking…

After the jam I kept up with development, to correct bugs and fix the controls as best I could. At the time I was using GameMaker through WINE on an Ubuntu machine… Bad idea.

The game grabbed a fellow developer’s attention. He was fairly good at pixel art, and that is when the game got all new art!

Now I had art that looked like things! It was no longer a toddler’s poor attempts at making pretty pictures. It looked really good!

After being contacted by Kepons, the artist, I was contacted by another amazing fellow on the GMC. Ninety. The most amazing person ever. He saved the game! Not only did he agree to do an entirely original soundtrack for the game while he is also doing Uni(College) stuff, he ended up taking over as Artist when Kepons no longer felt he could art the game. He has produced music like this:[soundcloud url=”https://api.soundcloud.com/tracks/209311346″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]

But he showed me art samples like this:

The game has come together well, and more stuff is being added all of the time. If you’d like to keep up with current events with the game, you can check out the Homestead Release Notes. It gets updated with all kinds of info all the time.

You can download the Alpha Demo here as well!

If you read this all the way through, go get yourself a cookie. I don’t have any, but you deserve one.

Thanks for reading, I plan on posting more about Homestead in the future, so keep an eye out.


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Fort Bloks In-Depth Review

Category : Reviews , Video Games

I can certainly see why Fort Bloks won first place in the GMCJAM! This is one of the best JAM games I have played in a long time.

The art was fantastic, high-detail art. I can’t really tell if it’s amazing pixel art or amazing vector art, but no matter what it’s amazing art.. No shortcuts were taken here. Grade A art.

The sounds and music fit the game very well, though I did feel that the main game music was a bit too bright for the game. The game it self has a darker tone to it, the background is deep purple and you have monsters trying to destroy your cores! The sounds for everything else fit together nicely though.

Actual gameplay is pretty addictive. You always get a hefty sum of cash to help you design your next… ship, I guess? The game can get pretty ridiculous after the Autoshoot gun is unlocked. I had a lot of them on my ship, but not enough controllable guns, so I lost.

Too many Autoshoots!

You basically start each level by spending money on bloks to protect your core. These range from inanimate bloks to defensive and controllable bloks. You them get to control turrets and other bloks to defeat the bad guys who fly in from every direction trying to destroy your cores.

I loved this game, and would recommend it to anyone looking for something fun and exciting to play.

 

Hey guys, thanks for reading! I know I’ve been away for a really long time, but I am back! This is just the first of a ten part series of reviews from GMCJAM 15. I know these should have been done forever ago, but you’re getting them now! 😀